Pathfinder
Reach the target zone. No touching obstacles.
A real challenge field, a real clock and a robot you built yourself. The Arena is where everything students learn gets tested — and improved.
Every mission has a number, an objective and constraints — time, parts, rules. Teams read the field before they touch a robot.
Teams adapt their robot and program a strategy. Test runs on the practice track come first.
Lights on, timer live, scoreboard up. Each team gets official runs on the challenge field.
What worked? What broke? Teams improve and run again. The best run counts — so does the comeback.
Reach the target zone. No touching obstacles.
Use a colour sensor to deliver each block home.
Solve an unseen maze with no remote control.
Three robots, one baton, zero dropped handoffs.
The first run rarely wins. The fifth usually does.
Builder, coder, driver, strategist — every role matters.
A robot that fails is data, not defeat.
Real engineering happens with a clock and a parts limit.
Saturdays are designed to be the loudest, busiest, best day in the lab — classes in the morning, missions in the afternoon, families at the finish.
Sample schedule · subject to launch availability