Programs · Ages 6–13

Three levels.
One journey.

Each founding program is a level on the same path. Kids don’t repeat a class — they graduate to the next challenge by showing what they can build.

Join the Founding 25
01
Ages 6–7

Robot
Explorers

$179/monthFounding member rate
What they learn

Foundational robotics, building, sequencing and creative problem solving. First motors, first sensors, first “it works!”

BuildingSequencingCause & effectProblem solving
Example projects
  • A buggy that drives a course
  • A light that reacts to sound
  • A mini rover’s first mission
The weekly rhythm
1 · Challenge2 · Build3 · Code4 · Demo
Session length and class times will be announced to Founding Families first.
02
Ages 8–10

Robot
Builders

$199/monthFounding member rate
What they learn

Robotics, coding, sensors, engineering challenges and their first Arena missions. Robots that sense, decide and react.

Coding logicSensorsEngineeringArena missions
Example projects
  • An obstacle-avoiding robot
  • A sensor alarm
  • Arena mission: Pathfinder
The weekly rhythm
1 · Challenge2 · Build3 · Code4 · Arena run
03
Ages 11–13

Botnasium
Makers

$199/monthFounding member rate
What they learn

Advanced robotics, coding, electronics, engineering and invention. Students design their own parts and solve open problems.

ElectronicsText-based code3D designInvention
Example projects
  • A maze-solving robot
  • A 3D-printed robot attachment
  • An original invention for showcase
The weekly rhythm
1 · Design2 · Prototype3 · Test4 · Iterate
The progression system

How kids level up.

Levels are earned by demonstrating skills and completing projects — not by time served. Levels 04 and 05 open as our first students get there.

  1. 01

    Explorer

    Unlock by build and run your first robot.

  2. 02

    Builder

    Unlock by code a robot that reacts to its sensors.

  3. 03

    Maker

    Unlock by design and prototype an original mechanism.

  4. 04

    Engineer

    Unlock by lead a team through an Arena series.

    Opens later
  5. 05

    Inventor

    Unlock by take an original invention from idea to showcase.

    Opens later

Not sure which
level fits?

Tell us your child’s age during founding enrollment and we’ll suggest a starting level. You can always change it.